Conventions in depth
Over a 1♦, 1♥ or 1♠ opening, a new suit at the two level by an unpassed responder is forcing to game.
A new suit at the two level, without a jump, promises an opening hand (about 13 or more points) and forces the partnership to game. The bids are 1♠–2♣, 2♦ or 2♥; 1♥–2♣ or 2♦; and 1♦–2♣.
Game is settled at once, so neither player needs to jump to show strength. The next bids can be spent describing the hand, and that makes it easier to choose the right game, or to find a slam.
Opener simply describes the hand:
A hand that is not worth a two-level response bids 1NT with about 6–11 points (or a poor 12). Opener bids again with almost every hand. Only a flat minimum may pass: 12 or fewer points with 5-3-3-2 shape, or five hearts and four spades.
This is where 2/1 most often goes wrong at the table. A jump raise to three of the major, and Jacoby 2NT, promise four trumps. With exactly three, choose the route by strength:
Over 1♥ with four spades as well, bid 1♠ first, because 1NT would deny the spades. This is how Bridge World Standard and Timm’s book on 2/1 play it. Without 2/1 Game Force, a direct raise to three can be made with three trumps.
After an opponent’s overcall, a two-level new suit forces for one round only. A responder who has already passed cannot hold an opening hand, so nothing it bids forces to game; it raises with a fit, or bids 1NT (not forcing) on about 6–12.
A new suit at the two level shows 10 or more and forces for one round only, and 1NT over a major is 6–9 and not forcing. See Responding without 2/1 Game Force.
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