Bidding in depth
An opening of 1♥ or 1♠ promises at least five cards in the suit.
Because opener has promised the fifth card, responder needs only three to raise: three plus five is the eight-card fit that makes a major-suit contract worth playing. Without the promise, responder would need four, and a great many 5-3 fits would never be found.
The gain is speed. A fit that is agreed on the second call leaves the whole auction free for the real questions: how high, and in what. That is the point of the agreement, not the length itself.
A hand with no five-card major has to start somewhere else. Setting aside the strong and pre-emptive openings, which are chosen on strength rather than shape, that leaves two:
The most common consequence, and the one that surprises new players: holding four spades and four hearts and no five-card suit, opener does not open a major at all. Unless the hand is balanced with 15–17 or 20–21 high-card points (in which case it opens notrump), it opens a minor and shows the majors later. Responder bids a four-card major at the one level over a minor opening, so a 4-4 major fit is still found on the second round. It is found one call later than a 5-3 fit.
The promise is about length in the major, and nothing else. A hand with four hearts and six clubs opens 1♣: four is not five, so the heart opening is not available, however good the hearts are.
Only the opening promises five cards. Your response in a major may be a four-card suit.
Two rules follow:
With five in each major the order flips: bid spades first, then hearts, so the auction can come back down to hearts without going a level higher.
Without a four-card suit to bid at the one level, the response depends on the 2/1 Game Force setting. With it on, see the 2/1 Game Force page.
Until you switch on 2/1 Game Force in Settings, BidMaestro bids the responses in the original Standard American style, as on the SAYC card:
Opener’s rebid after the two-level response:
Responder’s second bid, the one the two-level response promised: 2NT or a raise of opener’s second suit invites with 11 or 12; preference to opener’s major, or a rebid of responder’s own suit, is a sign-off with 10–12; with 13 or more responder bids game or a forcing new suit. Opener then has the last word: with 15 or more opposite the sign-off, enough for 25 between the hands, opener bids game rather than pass.
A raise of partner’s minor needs five clubs (or four diamonds) and denies a four-card major, which responder would bid first. In standard bidding:
Inverted Minors, if you switch it on in Settings, swaps the two raises round: the single raise becomes the strong one.
A new suit means what it would have meant without the overcall: at the one level, four or more cards and 6 or more points; at the two level, five or more cards and 10 or more high-card points, forcing for one round. Negative Doubles, if you switch them on in Settings, show some of these hands with a double instead.
When your points plus the minimum partner’s bidding has promised come to 33 or more, bid a small slam — 6NT, or six of the agreed suit, counting shortness and extra trumps once the fit is known. You also need two aces, or an ace and a king, or three kings. Roman Key Card Blackwood, if you switch it on in Settings, asks partner for the missing aces before a suit slam.
When an opponent opens 1♠, you may count them for five spades, useful when judging whether to compete, and how high. When they open a minor, you have learned much less.
One caution: this is their agreement, not yours. Most players play five-card majors, but not all do, and a few open a good four-card major in third seat. What their card says is what you are entitled to; treat the rest as likely rather than certain.
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