Conventions in depth

Takeout Doubles

When an opponent opens, your double asks partner to choose one of the other suits. The higher their bid, the more strength the double shows.

What the double shows

A takeout double says: “I have opening values and I can play in any suit you choose except theirs.” The classic shape is short in their suit (two cards or fewer) with three or more cards in every other suit. Partner must answer, even with nothing, because the double asks a question.

In BidMaestro, points for a takeout double are high-card points plus length points (one for each card over four in a suit).

How strong, at each level

The higher the opponents open, the higher partner has to answer, often with a weak hand. So the double needs more strength as the level rises. In the pass-out seat, after their bid has been passed round to you, you can double with about 3 points fewer: partner’s pass did not deny values, and someone has to protect them.

Over a one-level opening, e.g. (1♥) – Dbl
About 12 points or more. In the pass-out seat, about 9.
Over a weak 2♦
About 15 points or more. In the pass-out seat, about 12.
Over a weak 2♥ or 2♠
About 16 points or more. In the pass-out seat, about 13.
Over a three-level pre-empt, e.g. (3♠) – Dbl
About 17 points or more, still short in their suit with support for the others. In the pass-out seat, about 14.
Over a four-level pre-empt
About 16 high-card points or more, with two or fewer cards in their suit (three are possible with 18 or more). At this level the double mainly shows strength: partner usually passes and defends, and bids only with a long suit and real shape.

The strong double

Some hands are too strong for a simple overcall or a 1NT overcall but do not have takeout shape. They start with a double anyway and show their real hand at the next turn, by bidding their own suit or notrump.

Over a one-level opening
About 18 points or more with any shape, or about 17 with a strong five-card suit of your own.
Over a three-level pre-empt
About 19 points or more, or about 17 with a strong six-card suit.

So partner treats the double as takeout until the doubler bids again. A new suit or notrump from the doubler at the next turn shows this stronger hand.

Answering partner’s double

After a one-level opening, the partner of the doubler (the “advancer”) shows strength by the level of the answer:

Cheapest bid in a suit
0 to 8 points. You must answer even with nothing, so this bid promises nothing.
1NT
About 8 to 10 high-card points, a stopper in their suit, and no four-card major to show.
A jump in a suit
About 9 to 11 points, inviting game.
2NT
About 11 to 12 with a good stopper in their suit.
Game in a major
12 or more points with a five-card major.
3NT
About 13 or more with a good stopper in their suit.
A bid of their suit (cue bid)
12 or more high-card points without a clear game to bid: it forces the partnership to keep bidding until a fit is found.
Pass
Leaves the double in for penalties. This needs a real trump holding in their suit: five or more cards with two of the top three honours, and about 8 points.

When partner doubled in the pass-out seat, these ranges move up by about 3, because the doubler may be up to 3 points lighter. There the cue bid is not used: with a strong hand, jump or bid game instead.

The rule of thumb: the higher their bid, the more you need to double, because partner may have to answer at that level with nothing. Remember the steps: about 12 over a one-level bid, 15 to 16 over a weak two, and 17 over a three-level pre-empt.

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