Conventions in depth

Takeout Doubles

When an opponent opens, your double asks partner to choose one of the other suits. The higher their bid, the more strength the double shows.

What the double shows

A takeout double says: “I have opening values and I can play in any suit you choose except theirs.” The classic shape is short in their suit (two cards or fewer) with three or more cards in every other suit. Partner must answer, even with nothing, because the double asks a question.

In BidMaestro, points for a takeout double are high-card points plus length points (one for each card over four in a suit).

How strong at each level

The higher the opponents open, the higher partner has to answer, often with a weak hand. So the double needs more strength as the level rises. In the pass-out seat, after their bid has been passed round to you, you can double with about 3 points fewer: partner’s pass did not deny values, and someone has to protect them.

Over a one-level opening, e.g. (1♥) – Dbl
About 12 points or more. In the pass-out seat, about 9.
Over a weak 2♦
About 15 points or more. In the pass-out seat, about 12.
Over a weak 2♥ or 2♠
About 16 points or more. In the pass-out seat, about 13.
Over a three-level pre-empt, e.g. (3♠) – Dbl
About 17 points or more, still short in their suit with support for the others. In the pass-out seat, 13 counting length: two cards or fewer in their suit and three or more in each of the others.
Over a four-level pre-empt
About 16 high-card points or more, with two or fewer cards in their suit (three are possible with 18 or more). At this level the double mainly shows strength: partner usually passes and defends, and bids only with a long suit: five or more cards and 5 or more high-card points to bid at the four level, six or more cards and 8 or more to bid at the five level.

The strong double

Some hands are too strong for a simple overcall or a 1NT overcall but do not have takeout shape. They start with a double anyway and show their real hand at the next turn, by bidding their own suit or notrump.

Over a one-level opening
About 18 high-card points or more with any shape, or about 17 with a strong five-card suit of your own.
Over a three-level pre-empt
About 19 high-card points or more, or about 17 with a strong six-card suit.

So partner treats the double as takeout until the doubler bids again. A new suit or notrump from the doubler at the next turn shows this stronger hand.

Answering partner’s double

After a one-level opening, the partner of the doubler (the “advancer”) shows strength by the level of the answer:

Cheapest bid in a suit
0 to 8 points. You must answer even with nothing, so this bid promises nothing.
1NT
About 8 to 10 high-card points, a stopper in their suit, and no four-card major to show.
A jump in a suit
About 9 to 11 points, inviting game.
2NT
11 to 12 high-card points, no four-card unbid major, and a strong stopper in their suit (two of the ace, king and queen).
Game in a major
12 or more points with a five-card major.
3NT
13 or more high-card points, no four-card unbid major, and a strong stopper in their suit (two of the ace, king and queen). With 12 or more and a weaker stopper, bid their suit instead (below).
A bid of their suit (cue-bid)
12 or more high-card points without a clear game to bid: it forces the partnership to keep bidding until a fit is found.
Pass
Leaves the double in for penalties. This needs a real trump holding in their suit: five or more cards with two of the top three honours, and about 8 points.

When partner doubled in the pass-out seat, these ranges move up by about 3, because the doubler may be up to 3 points lighter. There the cue-bid is not used: with a strong hand, jump or bid game instead. Over a double of a three-level pre-empt, a jump to the four level shows the same 9 to 11, counting shortness and extra trumps when the suit is a five-card major.

If the doubler then raises your answer one level, that shows a strong double (17 or more high-card points and 17 or 18 counting the fit) and invites game. In a major, bid game with 7 or more points counting shortness and extra trumps; otherwise pass. Pass a raise of a minor: five of a minor needs eleven tricks, more than the invitation is built for.

The same double later in the auction

A player who has already bid, or whose partner has, can also double the opponents’ suit to show a strong hand: 17 or more points counting a point for each card over four in a long suit, and at most three cards in their suit. With four or more of their suit, pass instead. Partner answers this double the same way as a takeout double. The doubler then bids again: game in partner’s suit with four-card support and 19 or more points counting shortness, a strong five-card suit of its own, or 3NT with their suit stopped and 20 or more points.

When the opponents bid over the double

If the doubler’s left-hand opponent bids or raises, you no longer have to answer: you may pass with a weak hand. A free bid of a new suit at the cheapest level shows 6 to 8 points, counting a point for each card over four in a long suit, and four or more cards in the suit. Stronger hands use the same steps as without the bid: a jump with 9 to 11, game in a five-card major with 12 or more points counting shortness, otherwise a bid of the opener’s suit with 12 or more. After their raise, if you play Responsive Doubles, a double with two four-card unbid suits and 8 or more high-card points (at the two level) asks partner to choose a suit.

The rule of thumb: the higher their bid, the more you need to double, because partner may have to answer at that level with nothing. Remember the steps: about 12 over a one-level bid, 15 to 16 over a weak two, and 17 over a three-level pre-empt.

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