Conventions in depth

Strong 2♣

An artificial, game-forcing opening for the strongest hands, saying nothing about clubs.

What it shows

An opening of 2♣ is artificial: it promises nothing in clubs, only great strength. It covers two kinds of hand:

Balanced
About 22 or more high-card points, too strong to open 2NT (20–21).
Strong one-suiter
A long suit that can nearly make game on its own: a solid six-card major with around 16–18 points and 8½ tricks, or a longer minor with more. At least four quick tricks either way.

Everything weaker is opened at the one or two level instead: 2♣ is rare, and when it appears partner knows game is nearly certain.

Responder waits: 2♦

Because opener has yet to name a suit, responder’s first job is to keep the auction open, letting opener describe the hand first. Responder makes a positive reply only with real values:

2♦
Waiting: the default; it does not promise, or deny, much of anything.
2♥ / 2♠
At least 8 points and a good five-card suit; game-forcing.
3♣ / 3♦
At least 8 points and a good six-card suit; game-forcing.

The auction is forcing to game

Once 2♣ is opened, the partnership may not stop below game: opener describes, responder supports or shows values, and there is room to describe both hands. With a worthless hand responder can even signal it: after waiting with 2♦, a later cheap rebid serves as a second (“double”) negative, warning opener not to expect help.

Because game is already certain after 2♣, every bid below game can be used to describe the hand, which is exactly what a slam-going giant needs.

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