Bidding in depth

Pre-emption

A weak hand with a long suit or a known fit bids high to take away the opponents’ bidding room.

Why a weak hand bids high

A strong hand wants the auction to go slowly. It has games and slams to investigate, and every round of bidding below game is room to exchange information. A weak hand with a long suit or a big fit has nothing to investigate: it cannot make much, and the deal probably belongs to the opponents. So the calculation reverses. The bidding room a strong hand needs is worth more to the opponents than to you, so the best use of your bid is to take it away. That is pre-emption: bidding higher than your strength justifies, on purpose, to force the other side to start their conversation at an uncomfortable level.

This is why a pre-emptive bid always shows a weak hand. With real strength you would be obstructing your own constructive auction.

An example

PartnerOpp.You
1♥Dbl3♥

The jump raise here shows 0–5 points with four trumps. The takeout double invited the fourth player in cheaply; the jump means they must now come in at the three level, guessing. With a good raise you would bid 2NT (Jordan) instead, so the jump is free to be purely obstructive.

What makes it safe

Trumps take tricks even without honours. With a long suit of your own, or four or more of partner’s suit, the hand wins trump tricks whatever its point count. So a pre-emptive contract usually goes down by less than the opponents’ game would score. The Law of Total Tricks explains why. With a big fit, bidding to the level of your fit is safe, and the weaker your hand, the more likely the opponents had a contract of their own.

The other safeguard: having pre-empted, do not bid again. The pre-emptive bid said everything the hand has to say, and partner is now in charge.

Pre-emptive bids

Weak two-bids
2♥ or 2♠ on a good six-card suit with about 5–10 points.
Three-level openings
The same idea a level higher on a seven-card suit: the weaker the hand and the longer the suit, the higher the opening.
Jump raises in competition
Over a double or an overcall, the jump raise of partner’s suit is weak with good support; the strong raises travel by other routes.
Weak jump overcalls
A jump overcall of the opponents’ opening shows a good six-card suit with about 6–10 points, sounder when vulnerable.

Partner’s side

Facing a pre-empt, partner knows almost exactly what you hold, and places the contract rather than inviting. A raise of your pre-empt is usually more pre-emption, not encouragement. With game interest partner uses the Rule of 17: high-card points plus trumps held reaching 17 is enough to bid the game outright.

Pre-empt on weakness, length and fit; with strength, go slow. Bid to the level your trumps justify, then leave the rest to partner: a raise of a pre-empt is more pre-emption, and the pre-emptor does not bid again.

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